Nintendo programmed their stuff so we are forced to wav pcm formats (as far as I know). No, I do know what this is about, I mean why not Predictor/Bin, Wave can sometimes be big and not import like that guy said. Also, theoretically you could add some "normal" wave music (not MIDI) if you get more space. wav files as instruments (pitching, volume, speed, etc.) and sound-effects: pure. These waves can be later used to create music. Well I hope this information Will help to understand the differences of that tipes of files, as Tarek701 saidĬause instruments, sound effects, etc. M64 is something like the midi, It saves instructions, no sounds but with another SINTAX I don't know then the second instruction is for stopping the note because it will sound until the midi say to stop that note, that's the way the midi works, so the note will be sounding until the time 300. The thing that is going to happen in that is going to look for the instrument or the WAV file (are the same), and is going to play that WAV in the frequency of the note F# in the time 0, that means when the play starts. That is basically the information that have the midi files. MIDI its an standart format that have the instructions to play certain sounds, for example: Wav its a sound that its used as an instrument in SM64, or sound effects Hey, I think you are understanding it wrong pieordie1
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